Commander
Press [1], [2], and [3] for the Pistol, SMG, and Shotgun respectively.
An experimental game, best described as a roguelike where the enemies become more capable instead of the player.
Enemy combat performance is evaluated by the Commander module at the end of each round, and the Commander uses the combat performance data to apply mutations to the enemies, discarding unsuccessful mutations and keeping successful ones (combat performance of the enemy improved).
Mutations change enemy behaviour and stats. For example, the offensive mutation "Dakka dakka dakka" doubles enemy magazine size, and has a random chance to be applied (1 in 3 possible options) if the enemy did not do their "share" of damage to the player.
In development, and made as a university project.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | OverlordSock |
| Made with | Godot |
| Content | No generative AI was used |

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